Double-click the DMG file to open it, and you’ll see a Finder window.dmg installation file from the official link on above Like if you wanna download MacJournal for mac from this page, you’ll directly get the. Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Added the “None” item to the “Sort By” menu in the contextual menu for journals.Fixed a rare crash exporting some entries with resized images.Improved performance and accuracy of Markdown Preview window.
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As in real-life situations, every city or town in CATAN will be blessed with different amounts of these five resources. Wool, ore, grain, bricks and lumber are all still part of the World Explorers. Very futuristic, older CATAN players will still see familiar features in the Niantic has also confirmed that it will continue to work withĪugmented reality in its future endeavors. Use of both GPS and AR to bring a holistic experience to players right on their What makes CATAN World Explorers so special?Īpart is its integration of augmented reality. CATAN structures include buildings, structures, and resources required to build settlements. Settlers can build structures where they choose to, using materials in the game. In fact, players can transform the entire world into a massive game board. This GPS map-centric mobile game turns your entire neighborhood or town into a giant CATAN game board. If you have any questions, or if you want in on the official match, post here.CATAN fans will be excited to learn that Niantic is working on CATAN World Explorers, which is available for pre-registration. It may seem like I'm making a big deal about it, but I hope you all understand how important it is to me. I'm trusting you guys with my favorite possession. In general, just remember that the set is important to me, and be careful with it. When finished, count the pieces, put the set away completely, and return it to it's dry/safe storage location. If something does happen to the set, let CB know right away. Put it somewhere where it won't be stepped on and won't get wet. It may be the most fragile part of the whole set, and it also happens to be one of the more expensive parts to replace. Be especially careful with the giant cardboard box. It's designed to be able to take a little sprinkling of rain, but a downpour would ruin some pieces. If it's going to rain, pack up the set. As much as possible walk around the board, not over it. No more than one person should be out on the board at a time. Don't wear cleats or stilettos on the board, nor take beverages with you when you venture out. Watch where you step when on the board. Use the cones to help passersby know where to go to avoid the board. Let CB know if you want to play, just to make sure that no other plans have been made already for the set during that timeframe. In general all of the pieces are meant to be replaceable, but I still don't want to have to replace them. Remember this set cost me about $700 and lots of hours to craft, so some care should be taken. Since there is room on ICHQ property to play the game this year, it will be available for games outside of the official time as well. (Note that this event overlaps the non-league MtG draft event.) I'll take the first 16 ins in this thread for the game, and teams will be randomized. I'll be officiating the game and giving a play-by-play to the spectators. I'm going to try to limit turn times this year, but I'm not sure how well it will work, so make sure to give yourself plenty of time if you want to play. It is scheduled for 3 hours because last year we learned that when you have four people controlling one color on a catan board, decisions can take quite a bit of debate. There will be an 'official' game of Giant Catan on Friday at 2pm. As last year, I will be bringing my hand-crafted copy of Giant Catan to EPIC. Unless you actually read everything that can be This game fails to tell a good story and leaves the player in the dark for most of the game and then its all over. So my main issue with this game is the story begin as weak as it is. (And by far the most boring boss) We where suprised when the game was over. When my group and I finally fought and defeated that last boss of the game. This game fails to tell a good story and leaves the player in the dark for most of the game and then its all over. It was a generic game that inflated it's difficulty level by unfair play. Again I feel that game was made for coop, with someone watching your back. The graphics are correct and the movement are pretty smooth. The upgrades are there but you barely feel them. The enemies appears magically from everywhere, too often from behind. The story is simple but the world feels empty and lifeless. I played the game in singleplayer and I enjoyed it and coop with friends makes it even better (even with random people since I don't have any mates to play with right know) Buy the game on a sale like for 30€ or even 25€ in my opinion it isn't a 40€ game. The bosses are interesting (most of them). The story is mixed it's not that interesting so I mean don't get this game for the story. Enemy variety is good in my opinion and the grind for me is fine. I like the gameplay and the movement feel realy smooth, the maps look well and nicely detailed. Not much to explore like in the dark souls series (which is dissapointing for me). They are pretty linear and you just have to go forward or choose left or right. Enemy variety is good in my opinion and the grind for me I generaly enjoy the game but I realy don't like the levels to be honest. I generaly enjoy the game but I realy don't like the levels to be honest. Had it been pink I'd have hated it, but silver on a grey head is suitably mechanical for me. It's a little strange, although I can deal with it, I know some find it a bad feature. No, you didn't read that wrong - Packrat has an exposed brain - or at least a brain-like section on top of his head. While this works well on Rattrap, the darker blue means it's somewhat lost on this toy. He has a very mechanical looking lower jaw, which is blue like the rest of his head. His gun is light grey and the rat feet sticking out the sides are bronze. His eyes are red, and his side panels, now on his back, are blue. Packrat is blue, light grey and bronze - the chest, head, forearms and toes are blue, the thighs, groin and shoulders grey, his hands, shins and exposed brain are bronze. All that's left is to unclip the arms, remove his gun halves from the side panels, assemble the gun and place it in either hand. The robot legs swing down into place automatically, too. The head folds down to form the robot chest, the sides (complete with rat feet) fold out to the sides. Pull the tail up and he pretty much auto-transforms, which is part of the gimmick in the first wave of BW basics. Despite this, it's a good mould, and Rattrap was one of the best of the early Beast Wars basics, so it's a good toy to use for a BotCon exclusive. All these are for transformation joints, and the holes could probably been avoided without this costing much more to manufacture. Probably the only real gripe I have with this mode is the seams along the side and various holes on his back and legs. OK, so they skimped on a lower jaw - probably for cost reasons, but the moulding more than makes up for it for me - it's very good for a basic sized toy. The moulded fur looks good, he has whisker holes on his snout and the feet have moulded digits. I guess this makes him look more ferocious. The teeth are a nice touch, even if they're way too sharp for a scavenger's teeth - they're predator teeth. You don't see it from above, but they could have potentially put a lower jaw on the joint which his head is attached to. The lower jaw is basically a hole in his head. There's both attention to detail and some shortcomings in this mode. It's an s-shape, the only joint is at it's base so it's stuck in this s-shape. The tail is a solid grey plastic and has wrinkles as real rats' tails do. The metallic sheen is slight, and you don't notice the metal flakes thanks to the fur sculpting all over this toy. I'm not sure you'd ever find a royal blue rat, but he looks pretty cool nonetheless. Packrat has yellow eyes with irises, pointy white teeth protruding from the sides of his mouth. A plump blue rat with a very slight metallic sheen, bronze painted feet and a light grey tail. Aligning On Quality, And Staying Consistent While team leads do grade occasionally, the majority of the grading comes from agents looking over each others’ work. To do this, we developed a peer review program using MaestroQA. The last thing we wanted was a top down system for quality management – we wanted the team to continue learning from one another and helping each other both up and down the hierarchical structure. This is their story: The “Why” Of Peer Review They just needed a more robust framework and process to create the feedback culture that they wanted to have – a culture in which feedback moves both up and down the hierarchical ladder, and in which feedback is constructive, actionable, and ultimately improves the customer experience. They felt like giving feedback was a cultural value of their company – but the feedback was often vaguely positive and non-actionable, and wasn’t actually helping anyone improve their skills.Īdditionally, one of Illuminate Education’s core values is continuous improvement, and they knew that they could improve the program. Matt Dale, VP of Support, and Kallen Bakas, Director of Support, didn’t feel like they fully knew what was going on in agent-customer interactions, and they didn’t have a strategy or process for team improvement unless an issue was escalated (in which case they’d give the agent feedback). And, like many companies in this phase, they were managing the process in spreadsheets. Before MaestroQA, the support team at Illuminate Education was doing what many companies in the early phases of a quality assurance program do – they were spot checking tickets reactively, particularly when they were made aware of an issue (a bad CSAT score or a customer complaint). Tilting the game world using the Wii remote, as you glide a blob of liquid as in Mercury‘s case, evidently seems as obvious as using the remote as a baseball bat. GSUK: Tell us about some of the new features in the game.ĮB: We've added widescreen and 480p display support and added some great new rendering features like gloss- and bump-mapping.What is it with the Wii and balls? First Super Monkey Ball, then Kororinpa, and now Mercury Meltdown Revolution, have all found their home on the Wii, with varying degrees of success. I'm not sure of the US schedule at this point. GSUK: Do you know when MMR will be released?ĮB: I believe we're aiming for a March 2007 release in Europe. GSUK: Will we see MMR or something similar head to other next-gen consoles in the future?ĮB: We seem to have the liquid-metal-simulation-puzzle genre to ourselves at the moment, so why not? We did try, in fact, but development hardware for launch titles was pretty scarce, and we lost out. GSUK: Would you have preferred MMR to have been a Wii launch title?ĮB: Oh, definitely. And anyway, you don't measure fun in megahertz. GSUK: Does the shortage of processing power in comparison to the other next-gen consoles matter for you?ĮB: The Wii is the first of the "new gen" machines we've worked on, so no. We're also supporting the classic controller in case anyone prefers to use joystick control. Then you simply tilt it in the direction you want the level to tilt, and the mercury starts rolling. The game makes use of the remote, but held sideways with the D-pad on the left. GSUK: Tell us how you'll utilise the Wii controllers.ĮB: Quite simply really. I'd say from a standing start to gold master has been about seven months. GSUK: How long has the game been in development?ĮB: We received our first Wii hardware about three months ago, but prior to that we were developing it using GameCube hardware. GSUK: What is Nintendo like to work with on a project such as this?ĮB: Nintendo have always been great to work with in my experience. In this respect we were very lucky, as the game and controller are a natural fit for each other. GSUK: What are the unique challenges when designing a game for the Wii?ĮB: In general you have to try and get good use out of the controller, in my opinion. GSUK: Is there anything you might have done differently with extra time and hindsight?ĮB: Always! How long have you got? And every team member you ask would give you different answers, too! This is very gratifying, as we worked hard on fixing the rough edges of the first game and taking feedback from players on board. GameSpot UK: First of all, how do you feel about the response to Mercury Meltdown for the PSP?Įd Bradley: With only a few exceptions, the game reviewed very well for a sequel. We got a chance to chat with Ed Bradley, studio manager at Ignition, based in Banbury, UK, for an update on the game's progress. When a version was announced in December for the Nintendo Wii, titled Mercury Meltdown Revolution, it seemed like the Wii's motion-sensitive controllers would be a perfect match for the tilt-based game. Mercury Meltdown for the PlayStation Portable was one of last year's best puzzle games on the handheld console. Stellar Data Recovery Professional has not been rated by our users yet. Stellar Data Recovery Professional runs on the following operating systems: iOS/Windows. The most prevalent version is 8, which is used by 75 % of all installations. 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DMDE Free (opens in new tab) is a popular data recovery program that supports advanced searches and has an excellent success rate. Taking smart notes is as simple as it gets. There is quite extensive empirical and logical research on this phenomenon (for an overview: cf. The simplicity of the structure allows complexity to build up where we want it: on the content level.
On the other hand, if you have magnetic products and a strongly magnetic basket would be a hindrance, causing parts to “stick” and slowing down production, then you wouldn’t want a magnetized basket. If you have an automated system that relies on magnetic detection to “see” if a basket is in place for starting a process, then the magnetism of that basket would be a very important factor in your process. Magnetism and Temperatureįerritic steel alloys can lose their magnetism if heated to a sufficient degree.Īs stated by the Scientific American article, “all ferromagnetic alloys, when heated to a high enough temperature-their Curie temperature-the ferritic stainless steels lose their ferromagnetism and become paramagnetic-that is, they do not retain their own magnetic field but continue to be attracted to external ones.” Why Would You Care? bent, at room temperature, it will partially transform to the ferritic phase and will be partly magnetic, or ferromagnetic.” In other words, the act of reshaping steel can deform the molecules, changing them so that they can be magnetized. However, as pointed out by the Scientific American article, “if the alloy is mechanically deformed, i.e. The fcc structures prevent the alloy from magnetizing. Some austenitic steel alloys, such as grade 304 stainless, have both an fcc crystal structure and a bcc crystal structure inside of them. This magnetizes the alloy, and the alloy may retain some magnetism even after being removed from the magnetic field. This is changed when the alloy is exposed to a very strong magnetic field, such as from an electromagnet or a rare earth magnet.Ī powerful enough magnetic field overrides the direction of the magnetic domains in the ferritic alloy, orienting all of them to a single direction. In short, countless tiny pieces of the alloy might be magnetic, but because they aren’t aligned, there is no magnetic pole in the alloy. As a result, the sum total of all the domains gives the piece zero magnetic movement.” How Exposure to Magnetic Fields Affects Stainless Steel MagnetizationĪs stated by the Scientific American article, this is because “in its natural state ferritic steel consists of small regions called magnetic domains, which are fully magnetized, but in general the direction of magnetization is different in each domain. This arrangement of atoms prevents the molecules in the austenitic steel from aligning in a unified direction, preventing it from developing magnetic domains that can generate what Scientific American refers to as “magnetic movement,” or magnetism.įerritic and Martensitic alloys, on the other hand, are magnetic in nature, possessing a “body-centered (bcc) lattice… with one atom at each of the eight corners and a single atom at the geometric center of the cube.” This structure allows for magnetization of the alloy, although ferritic alloys might be unmagnetized when first made. The unit cell of an fcc crystal consists of a cube with an atom at each of the cube’s eight corners and an atom at the center of each of the cube’s six faces.” Why is this?Īccording to an article by Scientific American, the reason why the austenitic steel alloys aren’t magnetic is that “the metallic atoms in an austenitic stainless steel are arranged on a face-centered cubic (fcc) lattice. Each of these alloys will fall into one of three categories:Īustenitic alloys are not innately magnetic. There are many different alloys of stainless steel, such as grade 304, grade 316, and grade 330 stainless, among the many other alloys on the market. Here’s how: Stainless Steel Alloys and Magnetism How do each of these factors impact the magnetic properties of a stainless steel alloy basket?
Written by Kyle Campbell on behalf of GLHF. So eFootball 2021 will be updated to eFootball 2022 on June 2nd and players can enjoy the all-new features such as controller. As players who have been playing the game since 2017 uptil now would know, this release is not a solo release but more like an update. Hopefully, Konami fixes eFootball 2022 so that soccer fans can enjoy it. Konami have announced that eFootball Mobile 2022 will be released on June 2nd. It’s a sentiment that’s hard to argue with when you see some of the worst glitches in action too. Those were games still in the testing phase, though, while this is supposed to be eFootball 2022’s release state, and the common consensus is that it came out unfinished. Similarly, Call Of Duty: Vanguard looked terrible on Xbox during its first beta. Even Halo Infinite became a bit of a meme during its recent beta. Konami continued: “We are very sorry for the problems, and want to assure everyone we will take all concerns seriously and strive to improve the current situation.”Ĭheck out the complete statement from Konami for yourself below “After the release of eFootball 2022, we have received lots of feedback and requests regarding game balance that includes pass speed and defense operation,” Konami said on Twitter. “We should also like to acknowledge that there have been reports of problems users have experienced with cutscenes, facial expressions, movements of players, and the behavior of the ball.” 'To offer football fans around the world an opportunity to enjoy a new football game, with unparalleled realism like never before.' With that resolve in mind, we entered what would eventually be a two-year period of development for eFootball 2022. In an attempt to make good with fans who are rightly disappointed, developer Konami Digital Entertainment released a statement acknowledging all of eFootball 2022’s faults. The 'eFootball 2022' v1.0.0 update will be released on 14 April 2022. Mainly because, well, it’s incredibly glitchy. Without providing an exact date, Konami has confirmed that the new eFootball 2023 update will be going live in late August. EFootball 2022 only came out on Wednesday, but it’s already the worst reviewed game on Steam. eFootball 2023 Release Scheduled For August 2022. |